"I don't know what I'd do if you weren't here. If something happened to you." —Penelo
Augments
Fully updated for The Zodiac Age!
Unlike the Magicks and Technicks, Augments are passive abilities that permanently increase character stats. While they may not seem as enticing as a shiny new weapon or piece of armor, many are extremely useful and a great way to spend License Points (LP).
Augments (The Zodiac Age)
Note that the same nodes between two jobs for a single character do not stack; therefore, having too much overlap can be wasteful. Although almost all job combinations are viable, some are better than others. It’s important to plan accordingly.
Q = Quickening E = Esper
Columns are listed alphabetically. Hover over each abbreviation for the full job name.
Name | LP | ARC | BLM | BSH | FBK | KNT | MCH | MNK | RBM | SHK | TBM | UHL | WHM |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
+30 HP | 20 | ||||||||||||
+70 HP | 30 | E | |||||||||||
+110 HP | 40 | ||||||||||||
+150 HP | 50 | E | E | ||||||||||
+190 HP | 60 | Q | E | E | |||||||||
+230 HP | 70 | Q | E | Q | Q | ||||||||
+270 HP | 80 | Q | Q | ||||||||||
+310 HP | 90 | Q | Q | ||||||||||
+350 HP | 100 | E | Q | Q | |||||||||
+390 HP | 115 | Q | E | E | E | E/Q | Q | ||||||
+435 HP | 130 | Q | E | E | E | ||||||||
+500 HP | 220 | Q | |||||||||||
Battle Lore | 30 | ||||||||||||
Battle Lore | 30 | Q | |||||||||||
Battle Lore | 30 | Q | |||||||||||
Battle Lore | 30 | ||||||||||||
Battle Lore | 50 | E | |||||||||||
Battle Lore | 50 | Q | |||||||||||
Battle Lore | 50 | E | Q | ||||||||||
Battle Lore | 50 | E | |||||||||||
Battle Lore | 70 | ||||||||||||
Battle Lore | 70 | Q | |||||||||||
Battle Lore | 70 | Q | Q | ||||||||||
Battle Lore | 70 | Q | Q | ||||||||||
Battle Lore | 100 | E | |||||||||||
Battle Lore | 100 | Q | |||||||||||
Battle Lore | 100 | ||||||||||||
Battle Lore | 100 | ||||||||||||
Ether Lore 1 | 20 | ||||||||||||
Ether Lore 2 | 35 | ||||||||||||
Ether Lore 3 | 70 | Q | |||||||||||
Magick Lore | 30 | Q | |||||||||||
Magick Lore | 30 | Q | Q | ||||||||||
Magick Lore | 30 | Q | Q | ||||||||||
Magick Lore | 30 | Q | Q | E | |||||||||
Magick Lore | 50 | Q | Q | E/Q | Q | ||||||||
Magick Lore | 50 | Q | E/Q | Q | |||||||||
Magick Lore | 50 | E/Q | |||||||||||
Magick Lore | 50 | ||||||||||||
Magick Lore | 70 | ||||||||||||
Magick Lore | 70 | ||||||||||||
Magick Lore | 70 | ||||||||||||
Magick Lore | 70 | ||||||||||||
Magick Lore | 100 | Q | |||||||||||
Magick Lore | 100 | Q | |||||||||||
Magick Lore | 100 | ||||||||||||
Magick Lore | 100 | ||||||||||||
Phoenix Lore 1 | 30 | E | |||||||||||
Phoenix Lore 2 | 50 | E | E | ||||||||||
Phoenix Lore 3 | 90 | ||||||||||||
Potion Lore 1 | 20 | Q | |||||||||||
Potion Lore 2 | 35 | Q | |||||||||||
Potion Lore 3 | 70 | Q | Q | ||||||||||
Adrenaline | 65 | ||||||||||||
Brawler | 90 | Q | |||||||||||
Channeling | 30 | ||||||||||||
Channeling | 50 | ||||||||||||
Channeling | 80 | Q | Q | ||||||||||
Focus | 70 | ||||||||||||
Headsman | 30 | ||||||||||||
Inquisitor | 30 | ||||||||||||
Last Stand | 70 | ||||||||||||
Martyr | 30 | ||||||||||||
Serenity | 70 | ||||||||||||
Shield Block | 25 | Q | |||||||||||
Shield Block | 45 | ||||||||||||
Shield Block | 75 | ||||||||||||
Spellbound | 30 | ||||||||||||
Spellbreaker | 65 | ||||||||||||
Swiftness | 30 | ||||||||||||
Swiftness | 50 | Q | Q | ||||||||||
Swiftness | 80 | Q | Q | ||||||||||
Warmage | 30 |
Augments (PS2)
Full list of Augments from the original release.
Name | LP | Effect |
---|---|---|
+HP (x5) | 30/50/70/100/155 | Increases max HP by 50, 100, 150, 200, 500. |
Adrenaline | 65 | Increases strength when HP critical. |
Battle Lore (x5) | 25/40/55/80/120 | Increases physical attack damage. |
Brawler | 90 | Increases attack power when fighting empty-handed. |
Channeling (x3) | 30/50/80 | Reduces Magick MP cost by 10%. |
Ether Lore (x3) | 20/35/70 | Ethers restore more MP. |
Focus | 70 | Increases strength when HP is full. |
Gambit Slot (x10) | 15/20/25/30/35/ 40/45/50/70/100 | Adds an additional gambit slot. |
Headsman | 30 | Gain MP after defeating a foe. |
Inquisitor | 30 | Gain MP after dealing damage. |
Last Stand | 70 | Increases defense when HP critical. |
Magick Lore (x5) | 25/40/55/80/120 | Increases Magick potency. |
Martyr | 30 | Gain MP after taking damage. |
Phoenix Lore (x3) | 30/50/90 | Phoenix Down restores more HP. |
Potion Lore (x3) | 20/35/70 | Potions restore more HP. |
Remedy Lore 1 | 20 | Remedy removes Sleep, Sap, Immobilize and Disable. |
Remedy Lore 2 | 30 | Remedy remove Petrify, Confuse and Oil. |
Remedy Lore 3 | 70 | Remedy removes Stop, Doom and Disease. |
Serenity | 70 | Increases Magick when HP is full. |
Shield Block (x3) | 25/45/75 | Increases chance to block with a Shield. |
Spellbound | 30 | Increases duration of status effects. |
Spellbreaker | 65 | Increases Magick power when HP critical. |
Swiftness (x3) | 30/50/80 | Reduces action time by 10%. |
Warmage | 30 | Gain MP after dealing Magick damage. |