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FFXII US
"I don't know what I'd do if you weren't here."   —Penelo

Augments

Fully updated for The Zodiac Age!

Unlike the Magicks and Technicks, Augments are passive abilities that permanently increase character stats. While they may not seem as enticing as a shiny new weapon or piece of armor, many are extremely useful and a great way to spend License Points (LP).

Augments (The Zodiac Age)

Note that the same nodes between two jobs for a single character do not stack; therefore, having too much overlap can be wasteful. Although almost all job combinations are viable, some are better than others. It’s important to plan accordingly.

Q = Quickening     E = Esper
Columns are listed alphabetically. Hover over each abbreviation for the full job name.

NameLPARCBLMBSHFBKKNTMCHMNKRBMSHKTBMUHLWHM
+30 HP20                        
+70 HP30   E                        
+110 HP40                              
+150 HP50                        E   E
+190 HP60   Q                     E   E
+230 HP70   Q               E   Q   Q
+270 HP80                           Q   Q
+310 HP90   Q                     Q
+350 HP100E   QQ         
+390 HP115QEEEE/QQ      
+435 HP130QE   EE
+500 HP220Q   
Battle Lore30                                 
Battle Lore30                  Q            
Battle Lore30               Q            
Battle Lore30                        
Battle Lore50                     E
Battle Lore50                     Q
Battle Lore50E               Q
Battle Lore50E               
Battle Lore70               
Battle Lore70         Q   
Battle Lore70   Q   Q   
Battle Lore70QQ      
Battle Lore100E      
Battle Lore100   Q
Battle Lore100   
Battle Lore100   
Ether Lore 120               
Ether Lore 235         
Ether Lore 370   Q
Magick Lore30         Q                  
Magick Lore30Q      Q                  
Magick Lore30Q      Q                  
Magick Lore30Q      QE               
Magick Lore50Q      QE/Q         Q   
Magick Lore50Q      E/Q      Q   
Magick Lore50      E/Q         
Magick Lore50               
Magick Lore70               
Magick Lore70            
Magick Lore70            
Magick Lore70            
Magick Lore100   Q   
Magick Lore100   Q   
Magick Lore100      
Magick Lore100   
Phoenix Lore 130         E   
Phoenix Lore 250   EE   
Phoenix Lore 390   
Potion Lore 120   Q            
Potion Lore 235   Q            
Potion Lore 370      Q   Q
Adrenaline65               
Brawler90Q      
Channeling30            
Channeling50            
Channeling80   QQ   
Focus70                  
Headsman30                                    
Inquisitor30                                    
Last Stand70                           
Martyr30                                    
Serenity70               
Shield Block25Q         
Shield Block45         
Shield Block75      
Spellbound30                                    
Spellbreaker65               
Swiftness30                                    
Swiftness50         Q   Q            
Swiftness80      Q   Q      
Warmage30            

Augments (PS2)

Full list of Augments from the original release.

NameLPEffect
+HP (x5)30/50/70/100/155Increases max HP by 50, 100, 150, 200, 500.
Adrenaline65Increases strength when HP critical.
Battle Lore (x5)25/40/55/80/120Increases physical attack damage.
Brawler90Increases attack power when fighting empty-handed.
Channeling (x3)30/50/80Reduces Magick MP cost by 10%.
Ether Lore (x3)20/35/70Ethers restore more MP.
Focus70Increases strength when HP is full.
Gambit Slot (x10)15/20/25/30/35/
40/45/50/70/100
Adds an additional gambit slot.
Headsman30Gain MP after defeating a foe.
Inquisitor30Gain MP after dealing damage.
Last Stand70Increases defense when HP critical.
Magick Lore (x5)25/40/55/80/120Increases Magick potency.
Martyr30Gain MP after taking damage.
Phoenix Lore (x3)30/50/90Phoenix Down restores more HP.
Potion Lore (x3)20/35/70Potions restore more HP.
Remedy Lore 120Remedy removes Sleep, Sap, Immobilize and Disable.
Remedy Lore 230Remedy remove Petrify, Confuse and Oil.
Remedy Lore 370Remedy removes Stop, Doom and Disease.
Serenity70Increases Magick when HP is full.
Shield Block (x3)25/45/75Increases chance to block with a Shield.
Spellbound30Increases duration of status effects.
Spellbreaker65Increases Magick power when HP critical.
Swiftness (x3)30/50/80Reduces action time by 10%.
Warmage30Gain MP after dealing Magick damage.

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