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FFXII US
"We are the arbiters of our destiny."   —Basch

Time Battlemage

“Battlemages who wield crossbows and bend time to their will.”

FFXII Time Battlemage License Board
Image credit to Seraphor at GameFAQs.

Time Battlemage has access to 135 licenses and 13 optional licenses through the unlocking of Espers and Quickenings.

Their primary weapon is the crossbow and their primary armor is heavy armor. Six swords can also be unlocked.

They have access to 20 time magicks, six green magicks, two white magicks (if unlocked), and seven Technicks (two of which must be unlocked).

Time Battlemage has access to three instances of Swiftness.

Nodes (Primary)

NodeEffect
+300 HP
Augment
Battle Lore x9
Augment
Channeling x2
Augment
Ether Lore 1
Augment
Ether Lore 2
Augment
Magick Lore x9
Augment
Remedy Lore 1
Augment
Remedies remove Sleep, Sap, Immobilize, and Disable.
Remedy Lore 2
Augment
Remedies remove Petrify, Confuse, and Oil.
Swiftness x3
Augment
Headsman
Augment
Inquisitor
Augment
Last Stand
Augment
Martyr
Augment
Serenity
Augment
Spellbound
Augment
Spellbreaker
Augment
Warmage
Augment
Crossbows 1Bowgun, Crossbow
Crossbows 2Paramina Crossbow, Recurve Crossbow
Crossbows 3Hunting Crossbow, Penetrator Crossbow
Crossbows 4Gastrophetes, Tula
Heavy Armor 1Leather Helm, Leather Armor, Bronze Helm, Bronze Armor
Heavy Armor 2Sallet, Scale Armor, Iron Helm, Iron Armor
Heavy Armor 3Barbut, Linen Cuirass, Winged Helm, Chainmail
Heavy Armor 4Golden Helm, Golden Armor, Burgonet, Shielded Armor
Heavy Armor 5Close Helmet, Demon Mail, Bone Helm, Bone Mail
Heavy Armor 6Diamond Helm, Diamond Armor
Heavy Armor 7Steel Mask, Mirror Mail
Heavy Armor 8Platinum Helm, Platinum Armor
Heavy Armor 9Giant's Helmet, Carabineer Mail
Heavy Armor 10Dragon Helm, Dragon Mail
Heavy Armor 11Magepower Shishak, Maximillian
Heavy Armor 12Grand Helm, Grand Armor
Time Magick 1Slow, Immobilize
Time Magick 2Reflect, Disable
Time Magick 3Vanish, Balance
Time Magick 4Gravity, Haste
Time Magick 5Stop, Bleed
Time Magick 6Break, Countdown
Time Magick 7Float, Berserk
Time Magick 8Vanishga, Warp
Time Magick 9Reflectga, Slowga
Time Magick 10Graviga, Hastega
Green Magick 1Decoy, Oil
Green Magick 2Drain, Reverse
Green Magick 3Bubble, Syphon
Charge
Technick
Horology
Technick
Numerology
Technick
Poach
Technick
Stamp
Technick

Nodes (Optional)

Optional nodes unlocked through Espers and Quickenings.

NodeLockedEffect
+150 HP
Augment 50
Quickening
75
+230 HP
Augment 70
Mateus
30
+270 HP
Augment 80
Chaos
100
Battle Lore
Augment 70
Exodus
65
Battle Lore
Augment 70
Famfrit
100
Channeling
Augment 80
Hashmal
50
Ether Lore 3
Augment 70
Zalera
30
Swords 7
70
Ultima
115
Diamond Sword, Runeblade
Swords 8
80
Ultima
115
Deathbringer, Stoneblade
Swords 9
90
Zodiark
200
Durandal, SImha
White Magick 4
Magick 30
Adrammelech
35
Cura, Raise
Addle
Technick 50
Zeromus
65
Shear
Technick 50
Zeromus
65

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