"And no wagging tongues or you're like to bite them off." —Balthier
White Mage
“Mages who wield healing and support magicks.”
White Mage has access to 138 licenses and 14 optional licenses through the unlocking of Espers and Quickenings.
Their primary weapon is the rod and their primary armor is mystic armor. Two daggers and three greatswords can also be unlocked.
They have access to 25 white magicks, six green magicks, and six Technicks (three of which must be unlocked).
White Mage has access to two instances of Swiftness.
Nodes (Primary)
Node | Effect |
---|---|
+210 HP Augment | |
Battle Lore x4 Augment | |
Channeling x3 Augment | |
Ether Lore 1 Augment | |
Ether Lore 2 Augment | |
Magick Lore x15 Augment | |
Swiftness x2 Augment | |
Headsman Augment | |
Inquisitor Augment | |
Martyr Augment | |
Serenity Augment | |
Spellbound Augment | |
Spellbreaker Augment | |
Warmage Augment | |
Rods 1 | Rod, Serpent Rod |
Rods 2 | Healing Rod, Gaia Rod |
Rods 3 | Power Rod, Empyrean Rod |
Rods 4 | Holy Rod |
Rod of Faith | Rod of Faith |
Mystic Armor 1 | Cotton Cap, Cotton Shirt, Magick Curch, Light Woven Shirt |
Mystic Armor 2 | Pointy Hat, Silken Shirt, Topkapi Hat, Kilimweave Shirt |
Mystic Armor 3 | Calot Hat, Shepherd's Bolero, Wizard's Hat, Wizard's Robes |
Mystic Armor 4 | Lambent Hat, Chanter's Djellaba, Feathered Cap, Traveler's Vestment |
Mystic Armor 5 | Mage's Hat, Mage's Habit, Lamia's Tiara, Enchanter's Habit |
Mystic Armor 6 | Sorcerer's Hat, Sorcerer's Habit, Black Cowl, Black Garb |
Mystic Armor 7 | Astrakhan Hat, Carmagnole, Gaia Hat, Maduin Gear |
Mystic Armor 8 | Hypnocrown, Jade Gown, Gold Hairpin, Gaia Gear |
Mystic Armor 9 | Celebrant's Miter, Cleric's Robes |
Mystic Armor 10 | Black Mask, Black Robes |
Mystic Armor 11 | White Mask, White Robes |
Mystic Armor 12 | Golden Skullcap, Glimmering Robes |
Mystic Armor 13 | Circlet, Lordly Robes |
White Magick 1 Magick | Cure, Blindna |
White Magick 2 Magick | Vox, Poisona |
White Magick 3 Magick | Protect, Shell |
White Magick 4 Magick | Cura, Raise |
White Magick 5 Magick | Dispel, Stona |
White Magick 6 Magick | Curaga, Regen |
White Magick 7 Magick | Cleanse, Esuna |
White Magick 8 Magick | Confuse, Faith |
White Magick 9 Magick | Bravery, Curaja |
White Magick 10 Magick | Dispelga, Arise |
White Magick 11 Magick | Holy, Esunaga |
White Magick 12 Magick | Protectga, Shellga |
White Magick 13 Magick | Renew |
Green Magick 1 Magick | Decoy, Oil |
Green Magick 2 Magick | Drain, Reverse |
Green Magick 3 Magick | Bubble, Syphon |
Achilles Technick | |
Charge Technick | |
Stamp Technick |
Nodes (Optional)
Optional nodes unlocked through Espers and Quickenings.
Node | Locked | Effect |
---|---|---|
+150 HP Augment 50 | Quickening 50 | |
+190 HP Augment 60 | Quickening 75 | |
+230 HP Augment 70 | Shemhazai 50 | |
+270 HP Augment 80 | Zeromus 65 | |
+310 HP Augment 90 | Chaos 100 | |
Battle Lore 50 | Adrammelech 35 | |
Battle Lore 50 | Exodus 65 | |
Battle Lore 50 | Quickening 100 | |
Daggers 5 60 | Famfrit 100 | Orichalcum Dirk, Platinum Dagger |
Greatswords 1 50 | Zodiark 200 | Claymore |
Greatswords 2 70 | Chaos 100 | Defender, Save the Queen |
Libra Technick 25 | Cúchulainn 50 | |
Numerology Technick 40 | Famfrit 100 | |
Souleater Technick 35 | Adrammelech 35 |